A downloadable game for Windows

CONCEPT: A spaceport in which you explore, uncovering pieces of a lively port now lifeless, to piece together the truth. Boot up old computers, peek into long lost notebooks and logs, and examine graffiti...what happened? (Not yet implemented into downloadable game)

SEVERAL TRANSCRIPTS FROM GAME: 

VARIOUS GRAFFITI:

"BETTER TO REIGN IN HELL THAN SERVE IN HEAVEN"

(crossed out) ALL IS NOT LOST.  

"Can it be a sin to know?"

"For I created them free, and free they must remain"


VARIOUS JOURNAL ENTRIES:

Jaylen's Diary: Today I did my first communion! I am 8 years old so it was time. Mommy and Daddy say they are very proud of me. I cannot wait to serve God! I think I want to be a farmer so I can make food for all my people in Port Eve. Also they work 7 hours a week instead of 10 like the metal fixer guys.

It is also a happy day because Uncle Cailow became 40 and ascended to heaven. He is now an angel! We had a big celebration as always. The special angel men from off-world prepared Uncle to be ascended and then made him ash that we blew  to God's Wind. There was lots of sweet tarts! I want to make those when I grow up. I cannot wait to be 40 so I can go to Heaven too!


MedicalLog128:

HARVEST:40/M/HLTY//Liver,2Kidney,Heart,1Lung

Posterior+AnteriorsCruciateLigaments 

Shipment: 0300 

Download

Download
Abanonded Spaceport.zip 513 MB

Comments

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(1 edit)

Critique :

Excellent presentation on your Itch.io and perfect screenshots. It really captures to mood and gets the viewer excited to play. The project has a really nice use of scale and though it is a small boundaried space, it feels natural and level-like. The movement is really nice, the holes in the craft and shaping of the landscape encourages circular flow in and out of the port area. The lighting is even and well done and the color palette completely on point for a fantastical space area. The next steps for a space like this would be adding details of story elements for the player to discover, things like letters, personal items, unusual gems and rocks, technologies like radios or parts of a ship, alien writings, discarded food, etc. I think you have a good concept of 3D space and recommend these resources to push your design/environments even more:

http://www.lizengland.com/blog/2014/04/the-door-problem/

http://www.nextleveldesign.org/

https://80.lv/articles/defining-environment-language-for-video-games/

https://www.gdcvault.com/play/1022117/Level-Design-in-a-Day

https://drive.google.com/open?id=1sIZHo_HOrWDDwd3FcHBc95yDlxtndcRg

Grade: A-

Recommended:Ambient, heavy environmental storytelling games

https://tacoma.game/

http://www.giantsparrow.com/games/finch/

https://abzugame.com/ (Free on Epic Store this week)

https://unknownworlds.com/subnautica/

Ah thank you Phaze! Abzu (and also Journey) are some of my favorite games stylistically and I want to keep working toward artistic and emotional environment storytelling like that :-)